Wednesday, May 20

A note on Silent Hill: Shattered Dreams


So I've just heard about this new Shattered Dreams thing. I gather it's being made by the designers of Origins, so I'll soon know whether or not I agree with their past work. Aside from that, they are unfortunately treading on dangerous ground as it's *gasp* a "re-imagining" of the first game. Now, to be clear, I'm not in favor of a straight remake of the original game, but per our little discussion yesterday - why not tell your own damn story? You can do it, I trust you. Furthermore, I don't trust you to retell the old story. Consider this passionate letter I have just written:

Dear Climax Group,

Please do not feel inclined to fill in the "gaps" left in the original plot. Please.

Sincerely,

SH FaN#1

Now that that's out of the way, check out this preview on IGN here. All the blathering in this post notwithstanding, I am incredibly excited. Jesusmarythemotherandjoseph does this game look good or what? Call me an optimist, but I'll give this thing the benefit of the doubt for sure. There is a pretty long interview with some of the staff here.

I've excerpted some of it:

"We dared people to play Origins on their own in a graveyard." I may just take you up on that.

"We want more than anything to put SH back on the map as the only game that delivers the kind of story-telling that a Silent Hill game can." I'm absolutely with you - but that doesn't mean the character's name needs to be Harry, if you're picking up what I'm putting down.

"This shares the same starting point as SH1, but then uses it as a springboard to go to new interesting places." I would argue that starting at the same point, with the same character even, is not only totally unnecessary if you're not in fact telling the SH1 story, but will also be detrimental to the enjoyment of the people who do know that story. No matter how hard you try, you are going to alienate people as a result of this choice. But by all means, make me eat my words.

"There's no true first person though." Thank you kindly!

"We want this world to come off as authentic, not as a Lovecraftian template forced onto the modern world." (With respect to notes left throughout the game.) I will reserve comment for now.

The following made me literally shout YES! at my computer as I was reading:

"The flashlight and the radio static -- two trademark features of the series -- are right there on the controller."

"You're inside Silent Hill, and the town is inside your mind. Things might get a little strange."

"The enemy will evolve as the game goes on into your perfect nightmare creature based on your psychological profile." Spoken like someone who really understands what SH should be.

"The horror experience in Silent Hill is built from the ground up around the concept of escaping -- running for your life." I.e. no weapons? YES YES YES!

I'm now even more excited to play SHO. I'm very curious to see how they've handled the story.

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